We’ll all be working on our own stuff, but this isn’t a blame game. It’s a “how can we make our stuff better for everyone?” game. It’s a love-in. :)
- Who does accessibility help?
- Who will you share the stuff from the workshop with? (tie this in to SMART goal at end)
Opening activity (as people arrive)
- Share your warm-up answers with your table.
- Review the list of categories of barriers to access on the wall. Pick a tick in the column if you know someone who falls into this category.
Equations chat (5m)
- Talk through the Equations. Stand around them and audience shout outs. Justin do Inclusive Design, Steve do Disability.
Personas Tour (20m)
- Use the personas from A Web For Everyone.
- Walk around and read the posters of personas on walls.
- Pick a few to focus on. Take a print-out of each. We’ll use them later.
Make a checklist (10m)
- Grab two different colour pens: one for FED and one for UX.
- Go through A Web For Everyone’s APPENDIX A: Accessible UX Principles and Guidelines. Mark with a tick items that are FED and items that are UX-related.
Write down ideas to make them happen (10m)
- As a table, write down some ideas for how to make these things happen. It could be a tool, a process change, a bit of code, a design pattern.
- Have a look at ctfeds.org/gaadr for some resources.
Work on your stuff (90m)
Use the Personas and your checklist to make some changes to some code that you’re working on right now.
Inclusive Design at your office (25m)
- Discuss and write down ways to get others at the office to do more Inclusive Design.
- What’s the value?
- Who does it affect?
- SMART goal setting. Suggest blog post, tweets, share on meetup, Slack groups.
Facilitator Feedback (5m)
- On an index card, write down one thing we could do differently next time.